Within the simulated microcomputer industry, participants form new venture
firms, which develop the market. There are no established firms in the
market and all teams start out with the same resources to ensure a level
playing field.
Here is an example of the activities that the players will undertake
by quarter or decision period. The actual decision content depends on
a specific level
of difficulty.
Quarter 1: Invest personal savings to start up the company and
contract for a survey of potential customers.
Quarter 2: Analyze market research, establish the firm’s strategic
direction and set up shop (build a plant, design brands and open sales
offices).
Quarter 3, 4: Test market brands, prices, ad copy, media campaigns,
sales staffing. Study the market’s response, competitive tactics and
one’s own financial performance and make adjustments in strategy.
Quarter 5: Prepare a business plan and obtain a second round
of financing from venture capitalists.
Quarter 6 and After: Undertake a national rollout campaign based
upon the business plan. Adjust the strategy to market opinion, competitive
tactics and financial performance and any unexpected economic developments
that might occur.